Rampart is a 3DX Chat game developed by Fable for the room the Lake. The game is roll-based and can be played by 2 teams with up to 6 players each. The object for each team is to knock out the other teams cannons by rolling a “hit.” Once a cannon is hit, the player(s) fire the next cannon in order of the line. The rules are listed below.
Current Results
| Place | Player | Wins | Losses |
|---|---|---|---|
| 1 | TSNatalie | 2 | 0 |
| 2 | Impy | 2 | 1 |
| 3 | Gary | 2 | 1 |
| 4 | CodyBurton | 1 | 0 |
| 4 | Ketchup | 1 | 0 |
| 5 | Keely | 1 | 6 |
If you have played and won/lost, please report it here .
The Sequence of Play
Turn based. Players start facing each other at the cannon marked with the arrow. Teams can roll to see who fires first. Play continues to the next cannon adjacent to the one fired.
The Roll and the “Hit”
The roll to fire the cannon is below the text entry on the chat window denoted with “/..” Select this to bring up the roll cue. Play is based on roll of 6, but can be varied to include the other roll sets.
The game is turn based and each player fires by rolling. Rolling a 3 in a 0-6 roll game, scores a hit and knocks out the opposing player’s cannon. Players move to the next cannon in sequence, or the next teammate in the line rolls against the opponent. Order in firing is maintained. If Blue player rolls and hits the red players cannon, the red player rolls first at the next cannon in line.
Keeping Score
Each hit is One Point. Their are 6 points per round total, except in the case of a tie where a 7th point is awarded to break the tie. Track each rounds score for the final tally at the end of designated match.
Breaking A Tie
If the score is tied at the end of a round, the last players to fire roll again until another hit is made.
Variable Play
One thing teams can agree upon before the game begins is a variable. One such variable is to set the 6 in 0-6 match as a double shot opportunity for the player. So, Keely rolls a 6 and gets to fire again.
Round Play
The game is ideally played in rounds. A match is 3 rounds, but can be set to a number agreed upon by both teams. In the event there are teams waiting to play, please keep matches to 3 rounds and 0-6 roll. The top combined score at the end of a match, wins. Losing team must yield the fort to a waiting team. If no team is waiting, they can challenge the winner again.
Consequences
An interesting twist on a lost round, is to make losing team members strip an article of clothing and at the end of match play the losing team must fully disrobe. Play can continue into new matches, but players are then relegated to playing in the nude or whatever state of clothing they were in at the end of the prior match, including the winning team.
Mixed Play and Yielding After A Loss
If a single player arrives, They are permitted to take on a team of any number of players at the end of the current match. The single player will simply operate each cannon on their respective side.
If a team is waiting to challenge the winner, the losing team must yield and allow the next team to play. Winning teams are not required to yield to another team waiting. They hold the field. A team waiting to play can remain behind the colored line located behind the Ramparts.
If you play and create a variable or alternate mode of play, please let us know and we will incorporate it here.
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